Patron builds upon the foundations laid out by the staples of the survival city builder genre and enhances the experience with a large research tree.
Patron introducing intricate social dynamics into the game and the genre in general. Happiness, the standard simple feature of all such games, in the case of Patron is a complete gameplay system in its own right.
Patron starts off similarly to other games in the genre, but then veers off exploring social intricacies and what it means to truly run a society and not just a city filled with automatons. Each individual citizen in the town has his needs, desires and issues troubling him or making him happy. Some citizens are more concerned with immigration, while others are more aggravated by tax-related issues. If the citizen’s view on the subject is in line with what the town government is doing, he’ll be happy. Works the other way around as well.
Construct and Upgrade
To make the best of the opportunities in this new land, we will need to construct residential houses, farms, production plants, manufacturing buildings and dozens of other buildings needed to harvest the riches of the land and after we built one building we have the possibility to Upgrade this.
Balance sensitive social issues
Every decision we make as Patron will be met with different reactions from different social groups. We’ll need real political talent to balance sensitive matters as religion, immigration, loyalty, poverty etc. Whatever we choose to do can lead to unforeseen consequences years later. Also we have to decide carefully, what to do.
Adapt to Weather and Seasons
Managing your tasks and citizens in a timely and efficient manner allows you to prepare and adapt to external variables like harsh weather or different seasons. We need to manage also the resources to overcome every season and doesn’t let our citizen to be cold.
Research and Develop for the Future
The world is changing and you must make sure you’re advancing at the proper pace. Only by constant advancing and research will your society be able to stand the test of time. We need to research and get with this research tree a new possibility to evolve our citizen.
Tragedy Always Lurks
No matter what you do, unexpected tragedies can always strike your people. They will look to you for protection and help. We need to find ways to get out of the disasters without to many losses.
Enjoy the Good side of life
People also need external signs of their success. Build and arrange numerous beautification elements of your city, and make sure everyone is rewarded for their hard work.
- A survival city builder with a unique social dynamics system
- Gather and produce resources
- Establish sustainable production chains
- Build your fledgling village into a prosperous city as you construct and upgrade buildings
- Manage your people and steer your citizens towards needed professions
- Balance social issues: Class strife, Immigration, Religion, Health, Safety, Loyalty…
- Plan growth through an extensive Research Tree and unlock technology, policies and upgrades
- Plan production and overseas trade to support your economy through difficult times
I played Patron and the first thing I saw is that the Survival City Builder Patron is similar to Banished, but Patrons is in the Alpha version yet more detail then Banished, because when you click on a Building you have various possibilities to expand or upgrade the Building. A Further difference is that you have to collect coins from your citizen, to build other Buildings and Houses. Patron have also in comprasion to Banished a special tree to go ahead with your citizen. You can research want you want in the special tree and guide the development of your city. All people, who like a middle ages survival City Builder, should give Patron a chance.
If you want to try other games the Steam Next Fest going until June 22, 2021. Also try the different games and support that game you are like.