Vehicles, Weapons and Gadgets

Vehicles

  • Fixed issue where missile countermeasures sometimes didn’t work, causing missiles to not blow up and instead reacquire the same target
  • Made exit position from vehicles more consistent 
  • Made improvements to controller vibration for vehicles 
  • Fixed an issue where the Nightbird’s rockets hitting the ground can appear frozen
  • Fixed an issue where a player driving the Hovercraft can not be shot through the front window 
  • Added an option to have vehicle boost as toggle or hold
  • Fixed an issue where vehicles took double damage when getting hit through glass
  • Improved TOW Missile Projectiles flying behavior 
  • Balanced Nightbird minigun spread buildup and convergence
  • Removed blast impulse on Attack Helicopters Anti Vehicle Rocket which caused nudging of vehicles on hit
  • Fixed the F-35E Panther repair system ability missing from customisation 
  • Fixed instances where vehicles sometimes would become stuck on world geometry
  • Gadgets no longer pause their cooldown when the player enters a vehicle
  • Fixed an issue when a player dies in a vehicle which allowed for the camera to go underground

Weapons

  • Reduced spread globally when zoomed and moving
  • Improved stationary zoomed accuracy for many weapons
  • Spread now decreases faster and earlier when pacing shots. This means more success with single-fire or short bursts 
  • Increased PP-29 vertical recoil to ensure that the weapon does not overperform when engaging outside of its intended combat range 
  • Fixed an issue where spread would be too high when trying to fire while zoomed right after sprinting for some Portal weapons
  • Reduced effectiveness of the NTW-50 against vehicles
  • Fixed the 8X Scope having a faster ADS time than the others
  • Fixed M44 revolver chambering an extra bullet
  • Reduced effectiveness of the NTW-50 against vehicles
  • Fixed an issue where soldier is unable to shoot after getting hacked while in a vehicle
  • Reduced switch back to weapon delay after throwing grenade

Gadgets

CG Recoilless M5 

  • Fixed a bug where the CG Recoilless M5 would not lose its lock on to enemy air vehicles when locked on via SOFLAM Designator and the target deployed countermeasures

C5 Explosive

  • Fixed a bug where the C5 Explosive blast damage was sometimes inconsistent when trying to detonate the C5 Explosive on a moving vehicle
  • Fixed an issue where the C5 Explosive server and client positions were not correctly synced
  • Adjusted the deploy time of the C5 Explosive and reduced the delay before allowing it to be detonated to improve responsiveness.

SOFLAM Designator

  • Fixed an issue where the visual SOFLAM Designator UI elements are still present on the screen when switching to other gadgets while zoomed
  • Fixed the SOFLAM Designator’s tooltip text being misaligned

Anti-Tank Mine

  • Fixed an issue that caused Mines and other deployables to not trigger sound effects when deployed from inside a vehicle

Medical Crate and Supply Crate

  • Fixed issue where the Medical Crate healing cooldown was triggered when at Full HP.
  • Adjusted Medical and Supply crates’ trajectory to align with the animation of the throw and address jitter
  • Improved responsiveness of Medical and Supply crates deployment. It is now possible to throw them a lot quicker after selecting them 
  • Fixed an issue where the resupply animation would not play when resupplying gadgets from the Supply Crate

Smoke Grenade

  • Changed the detonation behavior of the Smoke Grenade; it will now bounce once before detonating
  • Fixed an issue where Smoke Grenades could be destroyed by bullets or explosions
  • Fixed an issue where the VO was not triggering when an enemy Specialists’ Smoke Grenade has been thrown

Frag Grenade

  • Ensured that the grenade warning icon does not draw under certain elements of the HUD like the minimap 

Repair Tool

  • Fixed an issue where the Repair Tool can repair vehicles while not facing the vehicle.
  • Improved the Repair Tool so that it is quicker to equip and put away

Insertion Beacon

  • Fixed an issue where picking up an Insertion Beacon would not make any sounds.
  • EMP now blocks spawning on Insertion Beacons
  • Reduced the delay before the Insertion Beacon is placed after throwing it

FXM-33 AA Missile

  • The FXM-33 AA Missile reload sound effect will now appropriately fit the animation of reloading
  • Extended the animation of the FXM-33 AA Missile reload

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