KatHawk Studios’ space strategy game Alliance of the Sacred Suns is delayed until Q1 of 2022, in order to conduct a large-scale playtest in January and polish the final product ahead of release. Interested players can sign up for the free playtest at the game’s website.
The January playtest will allow Alliance of the Sacred Suns to have all core features fully playtested ahead of its Early Access release, allowing for further balance and polish based on the feedback of a large group of players.
- Top – level management – We have Action Points that are finite and vary from turn to turn. We can do almost anything, but We can’t do everything
- We are the Emperor – We are a character in a game that has hundreds that we will interact with. If we die, or are deposed, the game is over.
- Multiple layers of strategy – from a traditional 4X-type (exploring and scanning new systems, colonizing planets, establishing outposts, building militaries and trade) upwards to developing our Great House and managing the other Houses that all have specialties that we can only take advantage of if we are on friendly terms with them, to discovering and reaching out to other breakaway human civilizations, to our ultimate goal of uniting the Celestial Empire against a final attack by humanities’ oldest enemy, the Xyl.
- Dynamic character relationship model – we can affect our relationships with Actions that we can take against characters, from giving a speech to challenging them to having them executed. Of course, they have relationships with others in the game too, so consider the knock-on effects of anything we do
- Great and Minor Houses – Houses limit what we can do as Emperor. Houses own territory, armies, etc. and if we piss them off, they may even try to usurp the Empire. Build alliances to allow characters with special talents and traditions to develop the Empire the way we want.
- Don’t micromanage, create a Project! Unlike traditional 4X games, don’t make build queues, We create Projects to get things done, from colonizing a planet to throwing a celebration to upgrading a logistical region. We must assign an Adminstrator who gains power and influence from this post, and determines how smoothly our project will go! Assigning characters to Projects is a great way for them to earn power and influence.
Steve Hawkins, lead developer of Alliance of the Sacred Suns said: “We want to make sure that the game gets more – not less – compelling the closer you get to the endgame, and we want more time to revamp the tutorial and tighten UI optimizations such as ultra-widescreen layout and boxier screen ratios like 5:4 and 11:6.“
Tim Bender, CEO of publisher Hooded Horse added: “Steve and the team at KatHawk Studios have done an amazing job getting the game ready, and we look forward to player’s feedback during the playtest in January to help make the game even better before release.”
About Alliance of the Sacred Suns
Alliance of the Sacred Suns is a space strategy game that incorporates elements from role-playing games, in order to fully immerse us into the role of the newly crowned ruler of an interstellar empire on the brink of collapse. Political maneuvering is the focus of the game, and
micromanagement is avoided. Instead of deciding what each planet should build, We must decide which ministers and nobles to trust, making appointments to planetary governorships on the basis of both competence and political connections.
Alliance of the Sacred Suns can be wishlisted on Steam and GOG.