Falling Frontier – Release delayed

Conquer a vast procedurally generated star system in Falling Frontier, a sci-fi RTS, where intel and logistics are decisive factors. Design ships and raid enemy supply lines, lay minefields and construct recon stations, and ambush enemy forces within asteroid fields and nebulae.

The trailer depicts the unmatched devastation of orbital bombardments and a first-look at a new orbital waystation, but the central new mechanic featured in the trailer is the search and rescue system. In Falling Frontier, every ship is crewed by officers who influence the performance of the craft and the crew can be injured or die as a ship takes damage. The ship can also be evacuate when it is disabled or destroyed. Surviving crew in escape pods can then be recovered by any faction before they run out of supplies.

About the Game

Falling Frontier is a revolutionary sci-fi RTS where ship design, recon, and logistics are critical elements. Your expeditionary force has just completed construction of its first space port in orbit of a new world, but you are not alone. Rivals from the old colonial wars between Earth, Titan, Venus, and the other lineages that divide humankind have also arrived in the same star system.

Features

  • A New Star System – Explore a vast procedurally generated star system filled with planets, moons, asteroid fields, and nebulae. Build and upgrade shipyards, supply depots, refineries, and recon stations as we research new technologies to unlock possibilities to optimize our accessories and company.
  • Combat – Battles in Falling Frontier combine intuitive control with deep mechanics. Shots can strike unintended targets after missing or ricocheting off hulls and each ship has subsystems that can be damaged or destroyed upon impact. Smaller, more maneuverable craft can defeat much larger vessels through ambush or tactical superiority.
  • Logistics – A weaker opponent can choose to engage in guerrilla warfare, raiding supply depots and refineries, blockading colonies, and otherwise attacking each point in the enemy supply chain. Likewise, a stronger force cannot simply combine their ships into a single massive and unstoppable fleet and must instead strategically distribute smaller defense flotillas throughout their territory.
  • Intel – Use probes, scout ships, and recon stations to explore and monitor the vast emptiness between planets. Recon stations scan defined angles with either passive scans that grant limited information or active scans that give away their position. Similarly, the enemy will continuously search for our forces, and we may hide our ships behind moons or mask their heat signatures near gas giants.
  • Design – Falling Frontier incorporates over 20 different ship types, including frigates, destroyers, cruisers, and battlecruisers, alongside an array of civilian ships. We may create our own designs and choose weapons, utility modules, and other components to best serve our strategic needs.
  • Crew – Our command crews are not abstract and impersonal entities, but rather named individuals with ranks, portraits, and identities. Each officer has their own traits and abilities, making personnel choice a critical factor in efficient flotilla composition. Enemy officers not killed in action can be captured and interrogated, or left in their escape pods as bait in order to ambush any rescue ships.
  • Mods – Falling Frontier supports modding through an in-game scenario editor that allows us to design and share our own star systems, missions, and storyline campaigns.

To don’t miss any latest news about Falling Frontier follow the creators on Facebook, Twitter, YouTube, Steam and the official website or subscribe Our Planet of Entertainment.

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